Symbaroum Combat Test
The Setup
Kvarek the
Mercenary, Bartala the Magician and Ansel the priest find themselves beset by four 'self
taught' Witchhunters who mistakenly believe them to be in the service
of abominations:
Accurate:10 Cunning
10 Discreet 5 Persuasive 7 Quick 9 Resolute 15 Strong 11 Vigilant 13
Crossbow 5, Axe 4,
Chainmail 3
Defense +3 Shield
Tough 11, Pain 6
Initiative is set by
order of Quickness
1.Kvarek
2.Bartala
3.Ansel
4.The Witchhunters
In a round, each
character may perform one movement action and one combat action.
The combat action
may be replaced by another movement action as well.
Reactions (free
attacks, defense and the like) occur as often as needed.
Round 1
Kvarek draws his
sword and shield and moves to engage two of the Witchhunters (two are
on each side of the road, and this takes two actions: one move, and
one to ready his weapons)
Bartala smiles
grimly while muttering an incantation and extends her hand towards
one of the witchhunters on the other side of the road and a gout of
fire and brimstone consume him (Bartala rolls her Resolute modified
by the target's Quick. In this case Bartala has a Resolute of 11, and
the Witchhunter has a Quick of 11 which actually gives Bartala a +1.
She has to roll under a 12 for the full effect otherwise he takes
half damage. Bartala also has to roll a d4 to see how much temporary
corruption she incurs, and gets a 2. If she exceeds her 'corruption
threshold', varying degrees of bad things happen.)
She rolls an 8,
which means he takes 1d12 damage, 6 points that are not reduced by
armor. Given this matches the target's pain threshold, she gets to
decide whether the Witchhunter falls to the ground, or if she gets
another attack. In this case she states that he falls to the ground
shrieking trying to put the fire out.
Ansel readies his
warhammer and calls out to Prios to bless this weapon. (Ansel uses an
action to ready, and another to cast 'Witch Hammer' which
unfortunately also gives him 4 temporary corruption points. At ½
Resolute rounded up, the character reaches a Corruption Threshold and
would become 'Blight Marked' at Resolute, the character is lost as an
abomination. Temporary corruption clears at the end of a scene, and
stigma incurred by passing the threshold disappear when the
corruption goes below that level, however hitting that threshold also
grants PERMANENT corruption. This can all be mitigated by
techniques by
various schools such as Wizardry or Witchcraft, or you can be 'self
taught' and deal with the consequences...)
Ansel's warhammer
glows with the holy blessings of Prios.
The burning
witchunter douses the flames and stumbles to his feet readying his
crossbow, his comrade draws his axe and rushes towards Bartala,
who is quite obviously in league with dark forces.
Bartala is wielding
a walking staff, which is a long weapon. Long weapons grant a free
attack the first time someone attacks the wielders if that person is
also not wielding a long weapon. (And yes, you can disengage and
repeat if you are particularly nimble.)
Bartala is not
terribly skilled in melee combat however, and rolls a 20 which is a
fumble. A fumble on an attack allows one's opponent a free strike on
you.
(Yes Bartala's free
strike opened her up for an attack she would otherwise not get this
turn.)
In narrative terms,
Bartala strikes, but the Witchhunter ducks under her blow and strikes
at her while she is off balance.
ALL rolls are player
facing, so Bartala rolls to defend herself by rolling under her Quick
modified by the witchhunter's Accuracy, so she needs an 11 or less,
but rolls a 12. the axe will do 4 points of damage modified by
Bartala's armor which provides 1d4 defense... 2 in this case. This
takes Bartala from Toughness of 10 to 8.
The other two witchhunters draw their axes and strikes at Kvarek, both missing.
Round 2
Kvarak has a really
useful ability called Bodyguard that would let him take hits for
adjacent friends... sadly he rushed away from them...
But not so sadly,
Kvarek rolls a '1' attacking a witchhunter, which being an critical hit (optional rule) adds 1d6 damage
which means he will roll 1d8+1d6, getting 10, minus the armor of 3
gives 7 points of damage to his opponent, as he staggers back Kvarek
chooses to attack again, doing 5 points of damage after armor and
felling his foe in a gorey mess.
Bartala streams fire
and brimstone at her attacker, incurring 2 more points of corruption
and setting him ablaze for 9 points of damage, exceeding his pain
threshold and allowing her to followup with another gout of fire
which barely grazes him, but is enough to extinguish his life. Sadly
Bartala incurred a total of 8 points of corruption, which means that
aside from the unfortunate birthmark in the shape of a pentangle that
has appeared on her forehead, she now has 2 PERMANENT corruption
points, for a scene total of 9... She is getting dangerously close to
the edge.
Ansel casts a
worried look at Bartala as he runs towards the smoldering witchhunter
with the crossbow, and dramatically misses him with his glowing
warhammer.
The crossbow
wielding Witchhunter manages to fire a bolt into him after Ansel
fails his Quick roll to defend, and Ansel also only rolls a 1 on his
armor so he takes 4 points of damage, putting him at 6 points of
Toughness left.
The other remaining
witchhunter completely misses Kvarak.
Round 3
Kvarrak connects
with a solid sword hit, inflicting 5 points of damage on the
witchhunter
Bartala throws
caution to the wind and sends another torrent of flame at the
crossbow wielding witchhunter, glancing him for 6 points of damage,
which is enough to burn him to death. Bartala now has only 2 points
left before she completely turns into an abomination.
The last witchhunter
is horrified, but only briefy as Ansel charges him and dealing 1d8 +
1d4 (for Witch Hammer' spell) , doing 10 points of damage and killing
him.
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