Axel the Rogue

Axel
Male goblin rogue 2
Small , neutral evil


Armor Class 14 (leather armor)
Hit Points 13 (2d8)
Speed 30 ft.

STR 8 (-1), DEX 17 (+3), CON 11 (+0), INT 12 (+1), WIS 14 (+2), CHA 13 (+1)

Saving Throws Dex +5, Int +3
Skills Acrobatics +5, Deception +3, Investigation +3, Perception +4, Sleight of Hand +5, Stealth +7
Senses darkvision 60 ft., passive Perception 14
Languages Common, Goblin



Fury Of The Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions


Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+3 piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+3 piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80 ft./320 ft., one target.
Hit: 1d6+3 piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6+3 piercing damage.

Unarmed Strike. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Hit: 1 bludgeoning damage.

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