Some Campaign Ideas
In no order, here are some campaign ideas I am toying with:
Conan - You were once the leaders of a prosperous mercenary company. All of that fell apart in the vast desert of Shem. You escaped your last job with a few of your comrades, a potential new patron from the dark heart of Stygia in tow and a hard earned understanding of ghouls.
Your band is in the desert, low on supplies as another storm threatens. In the distance, the crumbling ruins of a city appear to offer shelter from the coming storm.
Infinity - One of the perks of working for O-12 is that your downtime is usually quite comfortable, as your current resort accommodations will attest. When you notice that several other members of O-12 that you have worked with in the past are also on ‘vacation’ here it doesn’t take long before you realize that this is probably an assignment.
The bomb blast that tears through the hotel restaurant that evening both confirms that suspicion, and makes room service a bit more difficult.
Firefly(Coriolis or Stars Without Number) - You have 150k in your account, but also a cool million credit bounty on your head to go with the cargo of mal-tech picked up from that research station. Speaking of Mal, both he and Book are gone, chasing after River again.
Hopefully Jayne’s contact in the Georgia system pays off and you can transform this troublesome cargo into much needed liquidity.
DND/13thAge/Something else? - The world appears to have come apart… That is ok, it wasn’t going to hold together much longer anyway. You have successfully broken the world apart, the swirling fragments reforming into their original shape, releasing the old darkness from both its physical and mental confines.
You remember who you were… sort of.
The question remains as to what you will become because of this knowledge, or in spite of it.
Degenesis - The fragrant nightmare that dominates what was once France was once thought contained, but no more. The usual protections against the hordes of insects that preface the coming of the pheromancers no longer work. VIllages are swallowed up, ‘willingly’ embracing the monstrosities emerging from the fallen cities, their individuality crushed by the desire to join the horde.
This is a problem that can be solved with the direct application of science… And flamethrowers. Lots of flamethrowers.
Red Space (Stars Without Number) -
The Flume system is an exercise in contrasts:
Flume Prime (or simply Flume) was a near legendary resort world on the Fringe for the fabulously wealthy.
Flume Secundus (Referred to as Forge, Secundus or Hell depending on who you were) is a barely habitable planetoid in the midst of an extremely metal rich asteroid belt at the very edge of the star’s biosphere. Forge was both an extensive mining operation, as well as home to a massive array of civilian and naval shipyards.
The Flume system was in theory a full democracy, with all Citizens participating
in real-time in all government decisions.
Citizenship was based on whether or not you grandfather was a Citizen.
If you were a non-Citizen resident of the Flume system, you were known as a Ward. Wards were viewed as intellectual inferiors and were relegated to performing all of the duties beneath the ‘talents’ of the Citizens, which by the time of the Scream included all physical labor, security and engineering duties. This left the Citizens to focus on their higher purpose of real time meetings and endless policy debates.
When the Scream hit, the gate servicing the Flume system shutdown, as did all newer technologies from the core worlds.
The Citizens immediately set about discussing policies, and debating legal precedent.
The Wards began to starve, until a charismatic leader by the name of Vladimir instigated a rebellion (or terrorist attack). Using several mining ships, Vladimir redirected the path of two small asteroids directing them to Flume Prime where the bulk of the Citizens lived.
The Wards manning the early warning system of the orbitals turned them off, allowing the asteroids to enter the atmosphere and impact the oceans, annihilating 2/3rds of the planetary population in one strike.
While this was happening, the actual rebel military forces seized control of the remaining shipyards as well as Forge.
Vladimir, established the Democratic Meritocracy of Flume, where all men would be equals, some more than others of course.
As the First Ward, Vladimir paved the way for the current ‘Socialist Utopia’ laced with a healthy amount of nepotism, corruption and institutional segregation against any who could claim (or be accused of having) a Citizen as an ancestor.
Flume was ‘fortunate’ in that while it had a high technology base, it was sustainable, and the asteroid strike reduced Flume Prime’s population to ‘sustainable’ levels in one instant, foregoing the famine and diseases that ravaged other worlds.
Today the DMF has taken to the stars once again, sending small scout ships into the void to survey what is left of the Terran Mandate.
One scout is now three weeks overdue while scouting the remote system referred to as Manny’s world on the old Mandat star charts . You and your crew have been tasked with leading a small task force to investigate, and perhaps to prove the DMF’s worth against ‘imperialists’ in battle.
You have been assigned the DMF People’s Retribution, one of the first cruiser size warships built in the Flume systems since the collapse.
Additionally, you will have the DMF Worker’s Hand , a frigate of the line to assist you in your mission.
Success in this mission, (as well as the proper observation of DMF political protocol as taught by your shipboard Polity Ward) will ensure your place in the upper echelons of this ‘society of equals’.
Failure will result in your record being purged at best and your family’s ties to the Citizenry being ‘exposed’ at worst.
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