Tranquility: Leadership and The City of Mandate
The Leadership
Tranquility is ruled by a non-hereditary King who is elected by
Tranquility is ruled by a non-hereditary King who is elected by
the Keeper’s Council, consisting of all of the land owners across
the province. Membership in the Council is hereditary only, meaning
that a first generation land owner may NOT be a part of the Council,
but her child would be. Likewise, a Council member who becomes
bereft of lands will remain on the Council until their death, but their
voting rights are adjusted accordingly.
The theory behind this arrangement is that the Elves who rule the
The theory behind this arrangement is that the Elves who rule the
Celestial Empire view any system created by the short-lived humans
as inherently unstable, they wish to focus human effort on multi-generational
goals, versus a short term focus. This also makes disruptive power
struggles in the Council less feasible as it is not possible to gain or
lose membership in the Council in the span of a generation.
While this has created stability, innovation has suffered, but this
While this has created stability, innovation has suffered, but this
is not a concern to the Celestial Empire which has taken a dim
view of change in general.
The City of Mandate
Mandate is the largest city in Tranquility, boasting over 10,000
The City of Mandate
Mandate is the largest city in Tranquility, boasting over 10,000
inhabitants making it the largest Imperial city near the northern
border. It is built on the remains of an even older city, and utilizes
the cyclopean walls of its predecessor for protection, which is
fortunate as the city itself lies in the middle of a plain, bi-sected by a river.
Given that Tranquility itself relies heavily on agricultural endeavors,
Given that Tranquility itself relies heavily on agricultural endeavors,
as well as mining in the Dragon’s Spine, centers of higher learning in
Mandate are somewhat lacking.
The Empire does maintain a small college to provide business and
The Empire does maintain a small college to provide business and
administrative education to members of various guilds as well as
Council family members, but anything else such as art or history
are seen as unnecessary distractions.
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