Iaijutsu Dueling for Savage Worlds
This is primarily a fast and loose approach to
having mechanically interesting formal samurai
duels for those operating in similar genres to
‘Legend of the Five Rings’ using Savage Worlds.
It is possible for onlookers to engage in Support
actions during each of these phases, but interfering
in a formal duel may have negative repercussions.
A new skill Iaijutsu, linked to Agility, is introduced. This
skill is used for the first round attack of a duel, as it is
literally focused on the draw of the sword when attacked.
This skill may also be used in regular combat in lieu of
Fighting to draw and strike without penalty, but it ONLY
applies to Katana. If a practitioner also has Quickdraw,
that translates to a +2 to strike with Iaijutsu.
If used in regular combat, this may not be used in successive
rounds, unless the Bushi sheathes the blade as part of the strike
, in which case she is treated as unarmed for Parry purposes.
Dueling is broken into three turns, moving inside to out…
Center Yourself
Each combatant centers themselves. Before controlling the
outside world, one must control the inner world.
This is a Spirit check. A simple success will grant one Dueling
Token, a Raise will grant two. A critical failure means that the
duelist is DISTRACTED.
This roll is done in secret, and the tokens gained are not
known to the other duelist.
Assess your Opponent.
In this phase, combatants either look for weaknesses in their
adversary, or may seek to cow their adversary and undermine
their confidence.
If a duelist seeks to undermine their foe’s confidence, they
may make Taunt Tests, or other non-physical Tests using the
Creative Combat options. (Note that like onlookers using
support actions, Taunt and other actions may be seen as
unseemly or even in opposition to Bushido. Context, as
always, is king.)
If a duelist chooses instead to understand her opponent,
make a Knowledge:Battle check. A simple success will
grant one dueling Token, a Raise will grant two. A critical
failure means that the duelist has gravely miscalculated
his opponent, and is VULNERABLE.
Three Feet from Death
At this time, each duelist may trade in tokens for the conflict.
Each token may buy:
- An additional Action Card
- +2 to Strike
- +2 to Damage
Initiative cards are dealt as normal, with normal Edge bonuses.
As normal with multiple Action Cards, each duelist picks
the one they want, and combat proceeds normally, however
Iaijutsu is rolled for the first attack of the combat.
Notes:
Bonuses from the dueling Tokens are only for the
first round of combat. Generally speaking, most formal
duels will only last one round.
In most Samurai settings, the formal duels will begin with
weapons sheathed, hence the Iaijutsu skill.
Example:
Ichiro and Charlie are both aspiring Lion Bushi, full of the self
righteous virtue that only the very young are naive enough
to possess.
Both have developed a deep enmity of the other over their
years in the dojo. Without seeking permission from his lord
Charlie challenges Ichiro to a formal duel , and also without
seeking permission, Ichiro accepts.
That night under the light of the full moon, they meet in a forest
clearing with their seconds.
Neither Charlie nor Ichiro have any special clan edges yet, but
both are mechanically ‘Wildcards’,and both have 3 Bennies.
Charlie
Novice Human
Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d6
Skills: Athletics d8, Battle d4, Common Knowledge d4,
Fighting d6, Gambling d4, Iaijutsu d6, Intimidation d4,
Language (Native) d8, Notice d6, Persuasion d4, Stealth d4, Taunt d6
Pace: 6; Parry: 5; Toughness: 6; Size: Normal (1)
Hindrances: Arrogant
Edges: Brawny, Brute
Weapons: Unarmed (Range Melee, Damage Str),
Katana (Range Melee, Damage Str+d6+1)
Language: Native (native, d8)
Current Wealth: $500
Charlie is a large Bushi… Some mockingly refer to him as
‘The Crab’, but they do so behind his back.
Ichiro
Novice Human
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d6, Battle d6, Common Knowledge d4,
Fighting d8, Iaijutsu d10, Language (Native) d8, Notice d6,
Persuasion d4, Stealth d4
Pace: 6; Parry: 6; Toughness: 5
Hindrances: Ruthless (major)
Edges: Quick
Weapons: Unarmed (Range Melee, Damage Str),
Katana (Range Melee, Damage Str+d6+1)
Language: Native (native, d8)
Current Wealth: $500
Ichiro is a schemer, and has no qualms about burning the tenets
of Bushido for his own gain. He has had enough of Charlie, and
wishes to use him as an example to others in the dojo of what
will happen to those that get in his way.
Phase One: Center Yourself.
Ichiro and Charlie take their places, wearing only Gi, as armor
is forbidden in a duel. Katanas sheathed, they both attempt to
center and master themselves, before mastering their opponent.
Since they are both Wildcards, they will roll a d6 along
with their normal Trait dice.
Charlie has a Spirit of d4, so will roll a d4 and a d6, taking
the higher of the two:
Trait Die d4: 4💥1 = 5 Wild Die d6: 1 = 1
Charlie nets a simple success, so has 1 token.
Ichiro has a Spirit of d6, so will roll two d6, taking the better roll:
Trait Die d6: 4 = 4 Wild Die d6: 2 = 2
Ichiro also gets one success, so has 1 token.
Phase Two: Assess your Opponent
Charlie is going to Taunt Ichiro, as he has done for years…
Which is what led to this illegal duel in the first place.
The mechanics of Tests are detailed in the SWADE book on
page 108, but it is an opposed roll against the attribute the skill
is linked to. Since Taunt is linked to Smarts, it is an opposed
roll between Charlie’s Taunt and Ichiro’s Smarts.
Charlie makes fun of Ichiro’s small build and lack of allies in
the dojo, repeatedly calling him ‘The Littlest Scorpion’.
Charlie rolls Taunt d6 and a d6:
Trait Die d6: 3 = 3 Wild Die d6: 1 = 1: Failure.
He spends a Benny, dropping him to 2.
Trait Die d6: 6💥6💥5 = 17 Wild Die d6: 6💥5 = 11
His second attempt exploded dramatically.
17 is now the TN Ichiro needs to beat…
Ichiro rolls Smarts d6 and a d6:
Trait Die d6: 6💥1 = 7 Wild Die d6: 4 = 4
He fails, and will not spend a Benny as it is unlikely at best to get a 17.
Charlie is now DISTRACTED, and since it was a
Raise, Ichiro gets to roll on the Creative Combat table,
and we find that Charlie is actually DISTRACTED and VULNERABLE.
Charlie’s words hit home as Ichiro quivers with rage.
Ichiro is going to assess Charlie. He does not suffer the penalty
from the Taunt, as this occurs simultaneously.
Ichiro has a Battle skill of d6 and rolls another d6 as usual:
Trait Die d6: 2 = 2 Wild Die d6: 4 = 4
Ichiro gets a simple success and gains one more Token.
At the end of the preparatory phases, Charlie has 1 token,
Ichiro has two, but will start combat Shaken, DISTRACTED
and VULNERABLE due to Charlie’s taunts.
Three Feet From Death
Charlie is Aware of Ichiro’s speed advantage, so will
buy an extra Action Card with his Token.
Ichiro is going to rely on his Quick Edge and will spend
BOTH tokens on extra damage. (+4)
Both Charlie and Ichiro receive two Action Cards for Initiative:
Charlie draws a 9 of Diamonds and a 9 of Spades
Ichiro draws a 4 of Hearts and a Joker…
Ruh Roh Charlie… Jokers act whenever they want
and add +2 to Trait and Damage rolls.
Ichiro acts first. He needs to unshake, fails his spirit roll,
so spends a Benny (2 left). The DISTRACTED condition is offset
by the Joker, so Ichiro will roll Iaijutsu for his attack.
Trait Die d10: 10💥8 = 18 Wild Die d6: 6💥5 = 11: Exploded....
18 versus Charlie’s Parry of 5 is a hit and a Raise.
Damage is Katana damage of (D6+d6+1) + 1d6 for the Raise
+ 2 for Joker + 4 for dueling damage…
Damage Die d6: 6💥3 = 9 Damage Die d6: 5 = 5
Damage Die d6: 5 = 5: 19 + 7: 26 damage.
26 Damage vs a Toughness of 6 means Charlie is
taking 5 Wounds and is Shaken… Humans cannot take more than 3.
Charlie is going to spend his Bennies to try to soak enough to stay alive…
Sadly he rolls a Critical Failure, which means he may not try again.
According to the Injury chart, this is a Gut wound, so Ichiro’s Katana
clears the scabbard, and in one brutal motion, disembowels Charlie,
who has just enough time to fall to his knees and look up at Ichiro
to see him shake the blood from his blade, before face planting
into the forest clearing.
Ichiro has ‘won’, but his Lord will not look kindly on this transgression…
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