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The One Ring: The Year 2949 - Summer

Introductions Answering the request of King Dain Ironfoot of Erebor, three strangers gather at the Handy Trope in Dale on the order of their lords and masters. The presence of a High Elf is the primary topic of discussion in the tavern, a man from Gondor and a newly arrived dwarf bound for Erebor garner much less attention.

The Fellowship

Recent posts

Cybernetics in Genesys: EMP Weapons

Aside from the weapons listed in the Modern and Sci-Fi (Netrunner) section, we should also throw in some EMP weaponry as mentioned in the last post.

EMP weapons can cause disorientation when used against biological targets (or worse to their wielders if there is a problem with the shielding), but their true targets are machines. With that in mind, I wanted to switch direction a bit on how EMP weapons impact their targets:
When a cyborg is hit by a weapon with the EMP quality, it's critical rating drops 1 for every 1 point of cybernetic strain a character has.Hits that penetrate the armor of vehicles have a Critical of 1. EMP weapons can be incredibly powerful, BUT a spend of 4 Threat or 1 Despair will inflict a Critical on the firing vehicle/person as properly shielding or grounding the users of these weapons is a tricky proposition.
NAMESkillDAMCRITRANGEENCUMPRICERARITYSPECIALEMP WEAPONSPulse PistolRanged(Light)55Short23605EMP, Prepare 2, Limited Ammo 2, Stun 1Pulse RifleRanged(He…

Cybernetics in Genesys: A First SWAG

In an attempt to flesh out the available gear in the core rule book, I'm taking a stab at adding some additional modifications. All of these aside from the Chameleon Skin require an existing implant to add on to, and each costs one strain just as the parent implant does.

For now I'm listing each as a flat 1500 credits, as I'm not sure of the financial balancing act involved as of yet.

Additionally, cyborgs are quite susceptible to Electro-Magnetic Pulse weapons and effects. When hit by a weapon with the EMP quality, the attack gains a Pierce value equal to the total number of strain the cyborg has lost due to implants.

(Example: Someone with two cybernetic arms, and retractable mono-blades reduces their character's strain by 2 as normal, but all EMP weapons will have a Pierce 2 vs this character as well.)

Skulljack Modifications

-Tactical Integration - When tied into a jacked Gunnery system add +1 effective Gunnery skill.

Eye Modifications

-Integral Targeting - Range to ta…

Interface Zero: Simon Says (Part 1)

Interface Zero: Simon Says (part 1)
Chicago Anti-Terrorism Squad Operational Debrief: Triple Happy Dairy and Genetically Modified Treats Company. (Referenced as 'THD')
Timeline: - CATS was tipped to the activities of THD by patrol units in the vicinity 4 months ago. Officers on patrol noted regular security patrols and a degree of competence unusual in the dairy industry. - Routine SIGINT returned nothing of interest. Upon further investigation, the data was too clean. Industrial assets returned to their start positions in time for publically available satellite assets. Heat signatures were blocked or not present in the main building. - Unusual levels of environmental control noted on the north wing of the facility. Initial analysis suggested  a potential synthetic narcotics facility. - Request for UN black sat passover was granted. No evidence of delivery trucks arriving or departing noted. Personnel in hazmat suits were noted on premise. - Timeline is at 30 days from initial patro…

Genesys: Combat Example

Valeria, the barbarian character I created in the last entry, finds herself travelling through a forest with her occasional compatriot Day-Vahd Bowie, Elven Ranger.

They are checking up on a small village after reports of Beastman raids in the area.

Day-Vahd is on point, and ahead they can see smoke rising from the location of the village. Unfortunately, Beastmen erupt from both sides of the trail having been waiting in ambush.

There are 8 Beastmen, four in each group.

Valeria and Day-Vahd will both roll Vigilance, with Valeria getting 2 Bonus dice due to Day-Vahd's 'Heightened Awareness' talent (which only helps his allies, not him.)

Valeria gets 0 Success

Day-Vahd gets 4 Success and 1 Advantage

The two groups of Beastmen will use Cool as they were waiting in ambush.

Group 1 gets 1 Success
Group 2 gets 1 Success

Order is Friendly-Enemy-Enemy-Friendly

Round 1

Players have 2 Story Points
GM has 1 Story Point

Day-Vahd will take the first Initiative slot, quick draw his bow (Inci…

Genesys RPG

Fantasy Flight Games (FFG) has recently released a 'generic' implementation of their Star Wars rulesystem called 'Genesys'.

No... 'Genesys'.

Probably clever shorthand for 'Generic System'.

At any rate, the system is nearly identical to the Star Wars system, aside from two areas:

Different Dice (You can use the star wars dice in a pinch.)Specialization 'trees' are gone. The new dice due have more reasonable symbology, but work just the same as they do in Star Wars, sans a Force die.
The change in talent handling will be a welcome change for many, as now talents are bought 'a la carte', with each talent having a 'tier level' that dictates its XP cost, as well as when you may buy it.
When you purchase a talent, the two requirements are:  Enough experience points.After you would add the talent, you have more talents of a lower tier. This effectively creates a 'talent pyramid' akin to the way Fate handles skills. The core book …

Some Campaign Ideas

In no order, here are some campaign ideas I am toying with:

Conan - You were once the leaders of a prosperous mercenary company. All of that fell apart in the vast desert of Shem. You escaped your last job with a few of your comrades, a potential new patron from the dark heart of Stygia in tow and a hard earned understanding of ghouls. Your band is in the desert, low on supplies as another storm threatens.   In the distance, the crumbling ruins of a city appear to offer shelter from the coming storm.
Infinity - One of the perks of working for O-12 is that your downtime is usually quite comfortable, as your current resort accommodations will attest. When you notice that several other members of O-12 that you have worked with in the past are also on ‘vacation’ here it doesn’t take long before you realize that this is probably an assignment. The bomb blast that tears through the hotel restaurant that evening both confirms that suspicion, and makes room service a bit more difficult.