So one of my purchases this past weekend at Gencon was the 'Cypher System' rulebook from Monte Cook Games.
If you are familiar with Numenera, or The Strange then you already know the system, this book aims to allow you to use the rules for most any genre game.
Cypher system has four main 'types' for PCs:
Warrior: From knights to Space Marines.
Adept: Mages, psions etc.
Explorer: Skills focused.
Speaker: BS artists.
Additionally there are five 'flavors' one case mingle into each type:
Stealth: Add to Warrior to make Solid Snake.
Magic: Con artist with some spells.
Combat: Gun toting xeno-biologist.
Skills and Technology: Space Marines need to be able to fix their power armor yes?
So with this in mind, I wanted to take a swipe at creating a Jedi type. In this case I am starting with and Adept, and giving it Combat flavor. (I am also only noting the substitutions)
Sith/Jedi Type for Cypher System
Danger Sense - Replaces Sculpt Flesh
Practiced with Light and Medium Weapons - Replaces Practiced with Light Weapons
Thrust - Replaces Flash
Trained Without Armor - Replaces Reveal
Skill With Attacks - Replaces Adroit Cypher Use
Skill With Defense - Replaces Targeting Eye
Daring Escape - Replaces Exile
Hard target - Replaces Teleportation
Parry - Replaces Master Cypher Use
Greater Skill with Attacks - Replaces Usurp Cypher
Greater Skill with Defense - Replaces Traverse Worlds
So how do we deal with the eternal struggle between the Dark and the Light side? The temptation of power for its own sake?
Well for now I am going to just say pick either Jedi or Sith, and modify your descriptor as follows.
Inability for Offensive Force Powers
Trained Defensive Force Powers
Inability for Defensive Force Powers
Trained for Offensive Force Powers
1x Lightsaber (Exorbitant cost, Heavy weapon that wields as a medium, asset for speed defense, uses speed pool )1x Robes
Later I will attempt to make an actual character.