Skip to main content

Let's Make a Character: Shadow of the Demon Lord Part III


When we left off, Amanda Crowley had gone from a precocious teen cult member to a full blown mistress of the Dark Arts and assassination.

She is starting to manifest some physical signs of her corruption as well...

Name: Amanda Crowley
Ancestry: Human
Novice: Magician
Expert: Assassin
Wealth: Comfortable
Level: 5
Strength 9(-1), Agility 11(+0),Intellect 13(+3), Will 12(+12)
Perception 14, Defense 11, Health 18, Healing Rate 4
Size 1/2, Speed 10, Power 3, Corruption 3
Languages: Common, Dark Speech (Literate)
Professions: Charlatan, Scholar: Occult
Magic
Necromancy*: Hide from the Undead(4), Spectral Grasp(4), Grave Grasp(2), Bone Splinters(1), Cannibalize Magic(1)
Arcana: Magic Dart(4), Arcane Armor(4)
Divination: Eavesdrop(4), Epiphany(4), Truth Ear(1)
Misc: Sense Magic(4)
Talents: Cantrip, Spell Recovery,Assassinate, Quick Reflexes, Disguise Expertise,Determined,Counterspell
Mark of Darkness: Silver Pentagram on Forehead.

Level 6 Assassin:

At level 6 PCs get some more features from their Expert path selection.

Characteristics: Health +3
Manufacture Poison: Basically Amanda may now create poisons with an Alchemists kit. Popular
at parties.

Level 7 Master Path Selection:

At level 7, PCs select one of 64 options for their 'Master Path'. We are going to choose 'Necromancer' as Amanda's destiny is a dark one.

Attributes: Increase three by 1 (Will +1, Intellect +1, Agility +1)
Characteristics: Health +1 , Power +1
Languages and Profession: We choose to have her learn Elvish. Given her Magician background
this also means she can read Elvish.
Magic: Amanda learns a necromancy Spell 'Seal the Underworld's gates' and swaps True Ear for Animate Corpse.

Given the number of dark magic spells she has she is guaranteed another point of Corruption,although she doesn't get a new mark of Darkness, she now makes social interaction rolls with one bane and children may cry around her.

Inured to Death: Immune to disease and poison, and can roll the fate die one more time when incapacitated. 
Command Undead: Learns the Command Undead spell

This is what Amanda looks like at level 7

 Name: Amanda Crowley
Ancestry: Human
Novice: Magician
Expert: Assassin
Master: Necromancer
Wealth: Comfortable
Level: 7
Strength 9(-1), Agility 12(+2),Intellect 14(+4), Will 13(+13)
Perception 14, Defense 12, Health 22, Healing Rate 5
Size 1/2, Speed 10, Power 4, Corruption 4
Languages: Common(Literate), Dark Speech (Literate),Elvish(Literate)
Professions: Charlatan, Scholar: Occult
Magic
Necromancy*: Hide from the Undead(5), Spectral Grasp(5), Animate Corpse(2),Grave Grasp(2), Bone Splinters(1), Cannibalize Magic(1), Seal the Underworld's Gates(1)
Arcana: Magic Dart(5), Arcane Armor(5)
Divination: Eavesdrop(5), Epiphany(5)
Misc: Sense Magic(5), Command Undead(2)
Talents: Cantrip,Spell Recovery,Assassinate,Quick Reflexes, Disguise Expertise,Determined,Counterspell,Manufacture Poison, Inured to Death
Mark of Darkness: Silver Pentagram on Forehead, Social Interactions with 1 Bane... May scare children.

Level 8 Master Magician:

Characteristics: Health +2
Magic: Amanda gains another spell or another tradition... Amanda's experience as an assassin has given her a slow to realize appreciation for Shadow magic, so she chooses that tradition and gets two level 0 spells: Nightfall Blade and Wall of Darkness.
Improved Spell Recovery: Spell Recovery recovers two castings instead of one.

Level 9 Master Assassin:

Characteristics: Health +3
Killer's Eye: Essentially allows you to get a boon on all attacks versus a creature you choose and add 2d6 damage... With some restrictions.

Level 10 Necromancer:

Characteristics: Health +2
Magic: Amanda learns one spell Black Bolts of the Underworld.
Master of Undeath: Double the number of undead Amanda can control... Also they all attack with 1 boon and do 2d6 extra damage.

Amanda started as a teen member of a cult that was bilking good people out of their money for
false hope. She murdered a crusader that would have killed one of her fellow cultists...

His book collection opened her eyes to a wider... and darker world.

Youthful experimentation turned into a lifetime of accruing dark and darker magics... her cult
growing from a small circle of friends to movement whose members would never escape Amanda even in death as she would just call them back...

Here she is at level 10:

 Name: Amanda Crowley
Ancestry: Human
Novice: Magician
Expert: Assassin
Master: Necromancer
Wealth: Comfortable
Level: 10
Strength 9(-1), Agility 12(+2),Intellect 14(+4), Will 13(+13)
Perception 14, Defense 12, Health 29, Healing Rate 5
Size 1/2, Speed 10, Power 4, Corruption 4
Languages: Common(Literate), Dark Speech (Literate),Elvish(Literate)
Professions: Charlatan, Scholar: Occult
Magic
Necromancy*: Hide from the Undead(5), Spectral Grasp(5), Animate Corpse(2),Grave Grasp(2), Bone Splinters(1), Cannibalize Magic(1), Seal the Underworld's Gates(1)
Arcana: Magic Dart(5), Arcane Armor(5)
Divination: Eavesdrop(5), Epiphany(5)
Shadow: Nightfall Blade(5),Wall of Darkness(5), Black Bolts of the Underworld(1)
Misc: Sense Magic(5), Command Undead(2)
Talents: Cantrip,Spell Recovery,Assassinate,Quick Reflexes, Disguise Expertise,Determined,Counterspell,Manufacture Poison, Inured to Death,Improved Spell Recovery, Killer's Eye, Master of Undeath
Mark of Darkness: Silver Pentagram on Forehead, Social Interactions with 1 Bane... May scare children.






Comments

Popular posts from this blog

Traveller 2nd Edition Character Creation

Well I find myself with time on my hands, so I’m going to go through the lifepath generation of the new 2nd edition of ‘Mongoose’ Traveller.

For those not in the know, Traveller is to science fiction rpgs what D&D is to fantasy. Traveller is interesting in that you may start with a character idea, but you play through various stages of the character’s life, so what you may anticipate at the beginning may not reflect where you end up at ‘game start’.

Perhaps a bit close to real life?

At any-rate, let us meet our future adventurer:  Hillary Sanders Trump.

Hillary is from Earth, around TL 10 (Tech Level 10, which means jump drives are available, but recently, we will say for the last 50 years or so.) This would be a fairly… disruptive time, as every person, corporation, religion and other organization will be rushing to carve out ‘their’ own piece of the cosmos, and many current governments will struggle to maintain control.

The first step in character creation is to roll 2d6 six times an…

Genesys: Combat Example

Valeria, the barbarian character I created in the last entry, finds herself travelling through a forest with her occasional compatriot Day-Vahd Bowie, Elven Ranger.

They are checking up on a small village after reports of Beastman raids in the area.

Day-Vahd is on point, and ahead they can see smoke rising from the location of the village. Unfortunately, Beastmen erupt from both sides of the trail having been waiting in ambush.

There are 8 Beastmen, four in each group.

Valeria and Day-Vahd will both roll Vigilance, with Valeria getting 2 Bonus dice due to Day-Vahd's 'Heightened Awareness' talent (which only helps his allies, not him.)

Valeria gets 0 Success

Day-Vahd gets 4 Success and 1 Advantage

The two groups of Beastmen will use Cool as they were waiting in ambush.

Group 1 gets 1 Success
Group 2 gets 1 Success

Order is Friendly-Enemy-Enemy-Friendly

Round 1

Players have 2 Story Points
GM has 1 Story Point

Day-Vahd will take the first Initiative slot, quick draw his bow (Inci…

Let's Make a Character: Shadow of the Demon Lord

On The Origin of Amanda Crowley

In Shadow of the Demon Lord one creates a character in a few fairly simple steps, with the aid of several random tables opening the road to fully randomized character generation if you so wish.

Step 1: Your Ancestry 
At '0' level, a PC is largely defined by his race, or 'ancestry' as it is called in SotDL.
For the purpose of this exercise, I am just going to create a Human.

Step 2: Your Attributes
As a human I get the following by default:
Strength 10, Agility 10, Intellect 10, Will 10 
Perception: Equal to Intellect  Defense: Equal to Agility
Health: Equal to Strength Healing Rate: 1/4 Health round down
Size: 1/2 or 1 Speed: 10 Power:0 Damage: 0 Insanity:0 Corruption:0
Languages: Speaks the common tongue and may either speak another tongue or add
a random profession.
We are going to have our character understand Dark Speech, because that opens up many
unpleasant possibilities down the road...
All characters can add one to a stat by removing one…