Wednesday, December 23, 2015

Star Wars Savage Worlds... Fight!

So cobbling together some of my previous ideas about using Savage Worlds for Star Wars… (And yes there a bazillion other conversions, I just wanted something simpler)

Example Novice Jedi:

Kahma Orikko

Kahma was orphaned on Coruscant when his Jedi parents were killed when ‘Order 66’ was executed.
He has managed to survive in the shadows along with a small number of other half-trained Jedi.

AGILITY: d6     SMARTS: d6     STRENGTH: d6    SPIRIT: d6     VIGOR: d6
PACE: 6  TOUGH: 6(1)   PARRY: 6 with lightsaber

Arcane Background: Light Side
Lightsaber Forms

Wanted(Major): For being a Jedi

Telekinesis, Boost Trait, Entangle

Force: d6 Light Side: d4 Fighting: d6 Shooting: d6 Streetwise: d6 Stealth: d6
Climbing: d4 Persuasion: d4 Notice: d6

Equipment: Lightsaber (STR+d8+2, AP 12, HW) , Blaster Pistol (12/24/48 2d6 Dam, Shots 100, Semi-Auto, ROF 1), Heavy Clothes (+1)

Kahma was to meet a contact on the lower levels about getting transport for he and his comrades offworld. Unfortunately when he arrived at the  meeting spot, his contact was in Imperial custody.

They really needed that ship and after all, there were only six:


PACE: 6 TOUGH:  9/7 (4/2)

Bodyguard. WC on same side in close proximity can spend a benny to have this character take the hit for him

FIghting d6, Shooting d8,  Notice d4, Intimidation d4, Investigation d4

Equipment: Blaster Rifle (15/30/60 2d8 Dam, Shots 100, Semi-Auto, ROF 1), Stormtrooper Armor (+4Ballistic/+2 Energy)

Fortunately they didn’t notice him yet, so he took a moment to greater attune himself to the Force

(Kahma is using Boost Trait, on his Force skill. This would normally be at a -2 if ‘casting’ instantly, but he can afford to use the full two rounds to negate the penalty, and rolls his Force dice, plus his Light Side dice, the latter of which explodes twice, giving him a raise, and boosting his FOrce skill from d6 to d10 for three rounds, so long as he retains focus.   Since Lightsaber parry is based off of the force and fight skill, his effective parry with the lightsaber goes to 8 for the duration)

Round 1

Stepping around the corner, his lightsaber at the ready, he attempts to use the Force to hold (Entangle)
the troops who are gathered around his captured contact. This will be at a -5, as he is not taking his time, and he is maintaining his Boost Trait.
(He rolls a d10 for Force plus a d4 Light Side die. He blows two of his three Bennies to get a 4, which is the target each of the Stormtroopers must beat to not be held. Sadly, three of them are unaffected, while the other three are only slowed and will suffer -2 on pace and trait rolls.)

All six troopers fire at Kahma, he deflects all of the shots, the last trooper rolling a 1, which results in his own shot coming right back to him killing him instantly.

Round 2

Kahma goes first, and runs into the group of troopers, swinging his lightsaber at one of the Stormtroopers that was not slowed, rolling a d10 for his (boosted) Force skill and a d6  for his Fight, he gets a 12, which is a hit and a raise on the ‘unarmed’ Stormtrooper. He rolls 8 damage,his Lightsaber cuts through the armor like butter, ending yet another Stormtrooper.

Two of the troops fall back a bit shooting at Kahma, one managing to bypass his defence hitting him. The other two troops fail to break free of his ‘entanglement’.

The blast is just enough to Shake Khama as he staggers back from the glancing hit,

Round 3

The Stormtroopers go first, and Kahma immediately spends his last Benny to unshake, lest he risk
greater damage from the Stormtrooper’s volley this round.

This turns out to be a good call, as another shot gets through, shaking him.

Kahma manages to make his Spirit roll to unshake, killing another Stormtrooper with his lightsaber.

That is the good news, the bad news his Boost Trait expires at the end of this round.

Round 4

Kahma win initiative, his Force die is back to a d6, which drops his attack to a d6 Fight + d6 Force. This is still enough to hit with a raise against an ‘unarmed’ defender, and the 20 points of damage he inflicts slices another foe in twain.

The two remaining troopers run, firing blindly behind them.

Kahma has freed his contact, but the Stormtroopers will be back, and in greater numbers…   

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