Skip to main content

Valeria, Dungeon Crawl Classics Style

In DCC, character generation is done as a ‘funnel:

  • A swath of 0 level characters are created.
  • They are tossed into a meatgrinder adventure
  • Those (few) that survive become level 1.

DCC also utilizes ‘race as class’, so if you are 0 level elf, and you advance to level 1,
your class is ‘Elf’.

We will create Valeria as a hapless 0-level, and then advance her to level 1 before
throwing her against two orcs as we did with the other systems.

0-Level Creation

  • Attributes are rolled in order Strength, Agility, Stamina, Personality, Intelligence and Luck
  • You use a 3d6 for each.
Valeria gets a Strength 10, Agility 12, Stamina 9, Personality 6(-1), Intelligence 8(-1), Luck 13 (+1)
  • Now Valeria rolls a d30 to see what her ‘Luck Modifier’ is and gets a 14, which would give her +/- her luck modifier for spell damage. Probably not applicable given she will be a fighter.
  • There are three saving throws: Fortitude (Stamina +0), Reflex (Agility +0), and Willpower (Personality -1)
  • 1d4 hitpoints +Stamina bonus = 2hp at level 0.
  • Occupation: Here we discover that Valeria was a cobbler… An odd start for our Viking..

1st Level - She’s a Warrior now!

  • She rolls 1d12 for hp and gets 5 to add to her existing 2. 7HP
  • Attack modifier: She rolls a d3 ‘deed die’ in addition to her d20 which gives bonus to attack and damage. Additionally she can try a ‘mighty deed of arms’ (disarming, leaping into a pile of goblins… craziness.) if her deed die is a 3 or higher (and you hit) this succeeds. At higher levels, you get a bigger deed die, but the threshold remains the same.
  • Critical: She will critical on a roll of 19-20, and uses table III rolling a d12
  • Saves: They are now Fortitude: +1, Reflex +1, Will: -1
  • Initiative: She adds her class level to initiative.
  • Luck: Her luck applies to one weapon type’s attack roll (good or bad). In this case she selects spear as that is suitable for a Viking
  • We will give her some chainmail, a shield and a battleaxe as well…

Here is Valeria:

Warrior, Level 1    7 HP 30’ Move (25’ in armor)  Crit: 19-20, III, 1d12  16 AC
Strength 10, Agility 12, Stamina 9, Personality 6(-1), Intelligence 8(-1), Luck 13 (+1)
Fortitude: +1, Reflex +1, Will: -1
Weapon: Spear (Atk +1) Damage d8 (Double on a mounted a charge)
Armor: Chainmail AC+5, Check -5, Fumble d12
           Shield       AC+1, Check -1

How does she do against a pair of orcs?

As in the other example, we will assume she wins initiative, and charges towards the first orc.

She lunges in with her spear and wishes to duck and ‘kneecap’ the orc with her shield to make it trip as a followup.

She rolls a 16 on her d20 and a 3 on her deed die giving her a 19 which is enough to hit, and potentially knock the orc down. The orc fails his save and is going to fall, but given he takes 5+3 damage and had only 7, he won’t be getting up regardless.

The second orc rolls a 5 which is not enough to do anything, but Valeria rolls a 19 on her d20 and 1 on her deed die which will be a critical hit.

Valeria rolls a d12 and look at Crit Table III to see what happened: a roll of 11 indicates that she caused major internal bleeding and the orc will die within 1d5 hours without magical healing.

She rolls a 7 for damage, +1 for the deed die, and now the orc no longer needs to worry about a slow death.


Popular posts from this blog

Traveller 2nd Edition Character Creation

Well I find myself with time on my hands, so I’m going to go through the lifepath generation of the new 2nd edition of ‘Mongoose’ Traveller.

For those not in the know, Traveller is to science fiction rpgs what D&D is to fantasy. Traveller is interesting in that you may start with a character idea, but you play through various stages of the character’s life, so what you may anticipate at the beginning may not reflect where you end up at ‘game start’.

Perhaps a bit close to real life?

At any-rate, let us meet our future adventurer:  Hillary Sanders Trump.

Hillary is from Earth, around TL 10 (Tech Level 10, which means jump drives are available, but recently, we will say for the last 50 years or so.) This would be a fairly… disruptive time, as every person, corporation, religion and other organization will be rushing to carve out ‘their’ own piece of the cosmos, and many current governments will struggle to maintain control.

The first step in character creation is to roll 2d6 six times an…

Genesys: Combat Example

Valeria, the barbarian character I created in the last entry, finds herself travelling through a forest with her occasional compatriot Day-Vahd Bowie, Elven Ranger.

They are checking up on a small village after reports of Beastman raids in the area.

Day-Vahd is on point, and ahead they can see smoke rising from the location of the village. Unfortunately, Beastmen erupt from both sides of the trail having been waiting in ambush.

There are 8 Beastmen, four in each group.

Valeria and Day-Vahd will both roll Vigilance, with Valeria getting 2 Bonus dice due to Day-Vahd's 'Heightened Awareness' talent (which only helps his allies, not him.)

Valeria gets 0 Success

Day-Vahd gets 4 Success and 1 Advantage

The two groups of Beastmen will use Cool as they were waiting in ambush.

Group 1 gets 1 Success
Group 2 gets 1 Success

Order is Friendly-Enemy-Enemy-Friendly

Round 1

Players have 2 Story Points
GM has 1 Story Point

Day-Vahd will take the first Initiative slot, quick draw his bow (Inci…

Let's Make a Character: Shadow of the Demon Lord

On The Origin of Amanda Crowley

In Shadow of the Demon Lord one creates a character in a few fairly simple steps, with the aid of several random tables opening the road to fully randomized character generation if you so wish.

Step 1: Your Ancestry 
At '0' level, a PC is largely defined by his race, or 'ancestry' as it is called in SotDL.
For the purpose of this exercise, I am just going to create a Human.

Step 2: Your Attributes
As a human I get the following by default:
Strength 10, Agility 10, Intellect 10, Will 10 
Perception: Equal to Intellect  Defense: Equal to Agility
Health: Equal to Strength Healing Rate: 1/4 Health round down
Size: 1/2 or 1 Speed: 10 Power:0 Damage: 0 Insanity:0 Corruption:0
Languages: Speaks the common tongue and may either speak another tongue or add
a random profession.
We are going to have our character understand Dark Speech, because that opens up many
unpleasant possibilities down the road...
All characters can add one to a stat by removing one…