Star Trek Adventures: The Hippopla Typus



What follows is a race created at the request of a member of our gaming group who suggested he would play a 'Hippoplatypus' in a science fiction setting...
(Beware of what you ask for...)

Hippopla Typus

Original Series and The Next Generation only


The Hippopla Typus is a genetic amalgam of two now extinct sentient races that developed in the Typus start system. Typus A and Typus B shared the same orbit, but were on opposite sides of their system’s star. The Hippo Typus evolved on Typus A, and the Platy Typus evolved on Typus B.

Following a similar technological development, when the two species became aware of each other, panic, and eventually war ensued.
Both heavy atomic bombardment, as well as biogenic weapons were used, resulting in the ecosystems of Typus A & B to become inimical to both species.
Peace was achieved by the efforts of scientists on both worlds to combine their species into a form that could survive the now blasted hellscapes of their home worlds, resulting in the Hippopla Typus.

ATTRIBUTES: +1 Control, +1 Reason, +1 Insight

TRAIT: Hippopla Typus. The Hippopla Typus are slow land creatures, who can easily traverse aquatic environments and have a noted tolerance for high levels of ambient radiation. They are also renowned for calmly trying any solution but violence first, as they are keenly aware of where it may lead.

TALENTS: The character has access to the following talents


Where Violence Leads

Requirements: Hippopla Typus.
Your species painful history is evident to all who face you in hostile situations. So long as you have engaged in dialogue to avoid it, through either momentary hesitation , or your species inherent experience with receiving violence, the first attack on you or your vessel in a scene suffers a difficulty increase of 2.


Genetically Hardened

Requirements: Hippopla Typus.
Due to very specific genetic design, you have a much higher tolerance to all forms of environmental damage (P. 145-146). You have +2 Soak inherent soak against any such damage in addition to what protective gear may provide.

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