Skip to main content

Time to kill the character that we just made...


Now that we have a brief, and possibly inaccurate overview of how a few of the more common rpgs can bring this character to life, let us see what happens when she runs afoul of the perpetual fantasy murder target: the orc.

Or in this case, two:

"The orcs slip out of an alleyway ~30 feet ahead of Valeria. It is the dead of night in the city, but between the full moon and the sickly illumination provided by the streetlights, both sides can see just fine, and neither side is interested in talking."

D&D 5th Edition


Round 1 

Initiative is rolled, and Valeria goes before the Orcs.

Knowing that she cannot keep range against orcs (as they can essentially move twice towards a foe), she eschews her longbow and she charges towards them in grim determination stabbing at the first orc.

Since she is a shield master, she can use a bonus action to smash one of the orcs and attempt to knock him down. This is a contested strength(athletics) check, Valeria gets a total of 21, and the orc gets a 16, so down he falls.

For her attack, she will stab the fallen orc, and will have 'advantage' thus allowing her to roll two d20s and taking the highest. She will add + 5 to this number and needs to meet or beat a 13 (the orc's AC)

She rolls a 9 or a 2, and takes the 9 + 5 is a 14, just enough to hit, and does 9 points of damage (6 for the weapon +3 for dexterity)

The orc that hit the ground, lunges back up, swinging his greataxe, rolling an 18 + 3, easily beating her AC of 16. A greataxe does 1d12+3, The orc rolls a 9 + 3 is 12. Sadly this is also Valeria's total hitpoints, and she clutches her grievous wound as she slides to the ground dying.

Orcs:1 Valeria:0

13the Age


Round 1

Initiative is rolled, and Valeria gets to roll twice and take the best due to her racial power.
She goes first.

13th Age doesn't use a grid, but abstract ranges such as 'engaged', 'close' or 'far' and relative positions.

Valeria and the orcs are close, and facing each other,

Each turn a PC may take a move action, a major and a quick action.

For her move, Valeria engages one of the orcs with her battleaxe, and rolls a natural 20. Criticals in 13th Age double the damage, so she rolls 1d8+2 and doubles the total, in this case rolling a 4, plus 2 for strength doubled means 12 points of damage to the orc which causes him to scream in anger and pain.

Due to her Defensive Fighting maneuver, since she rolled a number greater than 16, she adds +2 to her AC until her next turn as she deftly follows up her axe swing by bringing her shield to bear.

The first orc swings his sword at her in a rage, rolling a 13 + 6 which beats her AC and inflicts 6 points of damage, as does the second orc, inflicting another 6 points of damage.

Round 2

Escalation dice is set to +1. Each round after the first, assuming the PCs are engaged the Escalation Dice goes up by one, which is added to every to-hit value for the PCs and is tied into some class abilities.

Valeria aims to end the hurt orc, but misses with a total of 12 (8+strength+escalation dice)

Both orcs miss as well.

Round 3

Escalation Dice +2

Valeria hits the hurt orc with a 16+3+2= 21, and does 10 points of damage, cutting it in twain and again uses her Defensive Fighting talent to increase her AC for a round.

The remaining orc swings at her and misses, but she gets a free counter attack when the escalation dice is even, doing 5 points of damage.

Round 4

Escalation Dice +3

Valeria rolls a measly 8, but with her strength bonus (+3), and the Escalation bonus (+3), she hits for 11, cutting down the final orc.

Orcs:1 Valeria:2

Barebones Fantasy Roleplaying Game 


Round 1 (Everything is done with d10s)

Valeria has an Init of 2, which means she rolls 2d10 and takes the best, the orcs have an init of 1.

Valeria wins to the initiative, and as BBF deals in 'spaces', we will set them 8 spaces apart.

Valeria leads off with a spear throw, but gets an 84, missing. She decides to move (free) towards the orcs and takes another swing (incurring a cumulative multi-action penalty of -20), and manages to hit with a 7 (her normal skill is 45, minus the penalty is 25). She rolls 2d+2 which becomes 11 damage minus the orcs 5 armor. The first orc takes 6 points of damage as he did not attempt to block or parry it.

Now the orc returns the favor, and rolls a 35. Valeria has a dexterity of 68, +20 for a shield. normally she would roll 88 or under, but she is at -40 due to gambling on that first spear throw and rolls a 97 which means the orc connects for 10 points of damage, minus her armor of 3 for 7 points of damage.

The other orc follows up with a 70, which means his axe swings well clear of Valeria.

Round 2 those multi-action penalties still stick around until your turn, the orcs each acted once, so no penalty to them.

Valeria rolls a 62, but spends a 'bone' to reroll getting a 17. The first orc is desperate to parry and does with an 8. His axe intercepts her blow.

He rests his axe free and hits with a 23. Even with the multi-action penalty. Valeria rolls equally as well and blocks it.

The second orc rolls a critical success! (doubles under your skill are crit success, doubles over are a fumble.) The orc will double his damage (9+7)*2 equals  a dead Valeria as her parry attempt fails dramatically.

She slumps to the street, lifeless.

Orcs:2 Valeria:2


Comments

Popular posts from this blog

Traveller 2nd Edition Character Creation

Well I find myself with time on my hands, so I’m going to go through the lifepath generation of the new 2nd edition of ‘Mongoose’ Traveller.

For those not in the know, Traveller is to science fiction rpgs what D&D is to fantasy. Traveller is interesting in that you may start with a character idea, but you play through various stages of the character’s life, so what you may anticipate at the beginning may not reflect where you end up at ‘game start’.

Perhaps a bit close to real life?

At any-rate, let us meet our future adventurer:  Hillary Sanders Trump.

Hillary is from Earth, around TL 10 (Tech Level 10, which means jump drives are available, but recently, we will say for the last 50 years or so.) This would be a fairly… disruptive time, as every person, corporation, religion and other organization will be rushing to carve out ‘their’ own piece of the cosmos, and many current governments will struggle to maintain control.

The first step in character creation is to roll 2d6 six times an…

Genesys: Combat Example

Valeria, the barbarian character I created in the last entry, finds herself travelling through a forest with her occasional compatriot Day-Vahd Bowie, Elven Ranger.

They are checking up on a small village after reports of Beastman raids in the area.

Day-Vahd is on point, and ahead they can see smoke rising from the location of the village. Unfortunately, Beastmen erupt from both sides of the trail having been waiting in ambush.

There are 8 Beastmen, four in each group.

Valeria and Day-Vahd will both roll Vigilance, with Valeria getting 2 Bonus dice due to Day-Vahd's 'Heightened Awareness' talent (which only helps his allies, not him.)

Valeria gets 0 Success

Day-Vahd gets 4 Success and 1 Advantage

The two groups of Beastmen will use Cool as they were waiting in ambush.

Group 1 gets 1 Success
Group 2 gets 1 Success

Order is Friendly-Enemy-Enemy-Friendly

Round 1

Players have 2 Story Points
GM has 1 Story Point

Day-Vahd will take the first Initiative slot, quick draw his bow (Inci…

Let's Make a Character: Shadow of the Demon Lord

On The Origin of Amanda Crowley

In Shadow of the Demon Lord one creates a character in a few fairly simple steps, with the aid of several random tables opening the road to fully randomized character generation if you so wish.

Step 1: Your Ancestry 
At '0' level, a PC is largely defined by his race, or 'ancestry' as it is called in SotDL.
For the purpose of this exercise, I am just going to create a Human.

Step 2: Your Attributes
As a human I get the following by default:
Strength 10, Agility 10, Intellect 10, Will 10 
Perception: Equal to Intellect  Defense: Equal to Agility
Health: Equal to Strength Healing Rate: 1/4 Health round down
Size: 1/2 or 1 Speed: 10 Power:0 Damage: 0 Insanity:0 Corruption:0
Languages: Speaks the common tongue and may either speak another tongue or add
a random profession.
We are going to have our character understand Dark Speech, because that opens up many
unpleasant possibilities down the road...
All characters can add one to a stat by removing one…